﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Base.Data;
using Base.Enmu;
public class RelationData : MonoBehaviour {
    public string id;
    public string code;
    public Transform content;
    // Use this for initialization
    void Start () {
        content = transform.Find("Content");

    }
    public void SetCode()
    {

    }
    public void SetTypeIMEI(RelationType type)
    {
        switch (type)
        {
            case RelationType.系统:
                break;
            case RelationType.干路:
                break;
        }
    }
	// Update is called once per frame
	void Update () {
		
	}
}
